In part, this is thanks to an advanced combat trick that brings everything full circle. Nier: Automata, to me, is about precision. But here, everything fits together so organically. The timing of a Wicked Weave-a short beat removed from the combo proper-creates a distinct, hypnotic rhythm to Bayonetta's fights.Īt the most reductive level, Bayonetta is about combos and dodges-just like any game of this type, from DmC to Nier. The damage this inflicts depends on the combo, and so it's a great system for punctuating a well executed set of moves. Executed by holding down either punch or kick, these use Bayonetta's hair (which is also her clothes) to summon a demonic fist or boot to slam into your foe. Certain combos can be capped off with a powerful finisher, called a Wicked Weave. You have a basic punch and kick attack, and they're used to execute any of a myriad of possible combos based on the weapon you have equipped. Lucky, then, that it offers one of the best combat systems around. The important things to know are that you're in the fictional European city of Vigrid, you're searching for a mystical macguffin, and that you're about to kill a lot of angels.Ĭombat is Bayonetta's raison d'être-both the character and the game. The world offers a sprawling backstory and detailed lore, but the main plot focuses on Bayonetta, her relationships, and her amnesia, which leaves her with only flashes of her life before she awoke at the bottom of a lake some 20 years before the events of the game. Summing up the plot seems futile, because Bayonetta is about a witch with guns strapped to her stiletto heels who can eat angels with her hair.
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